Disable the "Disable orbital traders" option to fix. Reload or use the dev tool to remove the map. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. Obviously this would require extensive work. Log in to view your list of favourite games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Can refuel engines by connecting them to Rimefeller buildings. Glass Roofs and Ceiling Lamps cause failure to launch. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. All rights reserved. This mod is compatible with existing saves, it does not require you to start a new game. I can not find some items in the build menu. Please report issues on our tracker here. Keep in mind, our Discord contains multiple projects. Toggle RimHUD Off and On or close all open letters.). SoS2 handles planet-hopping differently than its predecessor. Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! Linux users may need this Harmony fix if the game crashes on startup. The Save files are stored in users AppData folders: You can help the Save Our Ship Wiki by expanding it . You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. For more details, especially regarding the mechanics of ship combat, check out our wiki. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 Otherwise rotate the parts manually by the left and right rotate buttons. Cargo Vessel Exp. I'm having the same issue, but all the time. Will cause all buttons to be off by one gizmo (launch will be select all in group.) Delete Biomes! Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. Copy link Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Turn off. Description: This mod serves as a comprehensive overhaul of spaceflight. I built this with space expansion in mind. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. Also check the Range Finder to ensure your weapon type is in range. All trademarks are property of their respective owners in the US and other countries. Notoriety too high can spawn a null ship. This page was last edited on 22 October 2022, at 08:55. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! Conflicts with ship weapons. You need to sign in or create an account to do that. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Includes basic Combat guide. Randy spawns constant ship battles for some players. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. The Blue Smoke which saves us, and keeps our files in order. Old revisions of this mod are available below. Change this to only 1 line with just this: . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Will not be done by SoS Team. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. You signed in with another tab or window. From here, scroll down to find the part you wish to edit. Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. Change the number to '0' between
  • which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). Save Our Ship for 1.4 : r/RimWorld. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. privacy statement. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. View source. The class attribute should be familiar to those who know HTML. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. This is the error i'm getting: I already did the research on this and posted it to the discord. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. At least as of Alpha 17b, Steam Cloud synchronization is working as intended on Linux, meaning that save files are automatically updated across different Steam installations on multiple devices. Ships dont have insides so if you want that check out Save Our Ship 2! IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Use radiators, which must be exposed on one end to space, and only work when shields are down. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Once there, you can expand it to your hearts content. You will see a list of
  • events
  • . All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Discussion, screenshots, and links, get all your RimWorld content here! My pawns walk into engine plumes during combat and die. As a result, some hiccups are to be expected. You can then start a new game using this ship to continue your colonists' stories on another world! Once there, you can expand it to your hearts content. So you would have this. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. Androids do not require air to breathe. Larger ships are harder to launch. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. All rights reserved. Saves any ship you launch to a file. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! You will find:
  • some text regarding the Toxic Fallout
  • . JT drives require a manifold which can be looted off enemy ships or obtained by doing a quest which you get by scanning for anomalies. Dress in RimWorld style. IdeologySave Our Ship 2modmod Radiators do not work under active shields nor when stealth drive is active. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Please let me know if something fails to transfer. Its better to build a small ship then expand it in space. Pawns can land in fogged areas after player ship destruction. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Power wires reset and wire inproperly when a ship is moved to and from space. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. (does populate space with water on the overlay but it can be ignored outside that menu.). Please see the. Build those AFTER ship hull and flooring. Use heaters to heat rooms of your ship, or the reactor's ambient heat. And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. Each section is book-ended by an opening tag and closing tag respectively. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. So do things like nutrient paste dispensers, which count as a wall. Some advanced items need the Archotech Spore. This is a giant brick of information. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. Reactors vent heat into rooms instead of the heat network. Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . When saving the game manually, the player can choose a custom name for the save. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. You can find his portfolio at https://www.artstation.com/thain. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Parts of enemy ship stay under fog even if they shouldn't. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . This mod is compatible with existing saves, it does not require you to start a new game. Some enemy ships spawn with cargo in bottom left corner. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. Otherwise, just remove gunplay. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. Causes pathfinding to break or simply not work. All rights reserved. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! This field is universal. To move the geyser to a new location, edit the coordinates stored in the line. Every effort has been made to ensure compatibility with other mods. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Edit your save file and set AttackedTradeship to false. You need to sign in or create an account to do that. If you liked my opinion, please reply. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. Suitable for medium-new players and people who have never touched the SOS2 mod before. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. This is the error that spams (another one for Moody, but that's besides the point). This site is ad-free. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The vast majority of the data in a save file is contained within the and sections. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. Use radiators, which must be exposed on one end to space, and only work when shields are down. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . Q in Q 360 stands for the Quantum Energy Field. All trademarks are property of their respective owners in the US and other countries. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. Why did the entire enemy ship turned into scrap? You can find his excellent add-on "Alpha Ships" here. I really liked everything, but there was only one thing that was regrettable: the role of the rims was small. If not, save again, reboot the entire game from the desktop, and continue. Causes an endless stream of projectiles. If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively). Pawn editing is another useful ability of editing save files. 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! You produce more than enough power. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. Use heaters to heat rooms of your ship, or the reactor's ambient heat. To be honest both mods are way to . If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. You need to. Each fission reactor produces 7500 power. Gotta be honest, THATS A LOT OF MODS. Some enemy ships have errors in object placement, calcs, etc. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. Space start does not allow you to name your faction/settlement. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Save your game. Upload your own content or check out what others have to share! Press J to jump to the feed. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. You can then start a new game using this ship to continue your colonists' stories on another world! Then it generates terrain "under" the ship impervious to damage. Research, player faction data, and pawn relationships are all carried over. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. Either you have unroof zones in your ship or the room is too large. Every effort has been made to ensure compatibility with other mods. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Disable Compress Notifications to fix. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Code and concept by Kentington.Artwork by Thain. When saving the game manually, the player can choose a custom name for the save. Save file for Mac using EasyFind reveal in Finder. Valve Corporation. This item will only be visible in searches to you, your friends, and admins. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns.
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